Dark shapes move between the tents, cutting the guideropes and collapsing them on their occupants.
Caecius sees the attackers are Sahuagin, or ‘Sea Devils’-fish creatures armed with fearsome tridents. He shouts an alarm, not that it’s needed now that canvas is falling in everyone’s faces. Beneath the tangled cloth hands grope out for weapons. In moments people are beginning to burrow their way out from under the fallen tents.
This only gives the Sea Devils time to close and strike while many of the party are still on their hands and knees. Haleth emerges into the night air to find himself trading blows with a Sahuagin in a tough one-on-one fight. Elgold appears and immediately turns the tide by casting thunderous spells down on the heads of the raiders, stunning them and sending them reeling.
Enna the elfin Ranger has no time to don her magical armour. Clad only in a flimsy nightdress she plants one arrow into the face of a minion while desperately trying to evade the thrusts of another Sea Devil’s weapon. The goblin Ilwyn avoids the jabbing tridents to scurry about in the dark, making sly thrusts at the creatures when he can. Caecius is everywhere, helping with his sword where he can, and offering an encouragement to those who are hard pressed in the battle.
Eventually, the Sahuagin are subdued and everyone is left to patch their wounds. The biggest casualty of the night is Enna’s nightdress, which is ripped and bloodstained. Exhausted, the party resolves to get a good rest from what is left of the night, so they can be fresh should more of these beasts appear.
Everyone breaks their fast late. Amongst the piles of Sea Devil bodies is a magic belt and a scrap from some book on the armourer’s art. It occurs to everyone that there may be more such pages at the Sea Devils’ camp and that these might be valuable to Ealni Oabeta, Tendre’s master armourer.
Enna scouts about for signs of more Sahuagin, but all she can find are tracks down to the river. The party decides that they will allow themselves a day’s diversion from delivering the message to try and follow the river and see if they can locate the creatures’ camp or settlement. They set off, with light-stepping Enna scouting ahead.
The first half-day they follow the river to the sea with no sign of any kind of Sea Devil community. At the sea there are a few old Sahuagin footprints, but otherwise, nothing else.
From the river mouth the Party elects to follow the coastline back to Tendre, so they can deliver the warning about the Northlanders. They make good time-another day and a half back to town-but see very little. Only at one point on the coast do they find anything suspicious: some old tracks that indicate men had once come ashore here. But the tracks are very old and worn and very little can be learned.
The party carries on to Tendre, where they find Lieutenant Aidella Krimari and tell her about the Northlanders – the barbarians who had ambushed the party in the forest. At first Krimari is incredulous, but she is convinced by the sealed message from the Goldmoor Outpost that confirms the story. She immediately puts the Tendre garrison on alert. However, she is still short-handed of men to try and deal with the menace of the Northlanders. Elgold, Caecius and Haleth offer the party’s services for 500 gold each. Again reluctantly, the Lieutenant agrees that they should go and find the raiders, and if possible despatch them.
However, there are few clues as to where the Northlanders are. There’s also much speculation as to whether they are in league with the Sea Devils, as the sea routes onto the island are difficult to pilot a vessel through. The thought is voiced that the recent appearance of the kraken may have not been a coincidence.
Eventually the party decide to head to the ambush site in the forest and try to pick up the Northlanders’ trail from there. Sharp eyes had noticed the lack of packs and baggage on the ambushers. Did they have an encampment nearby?
As the rain begins, the party set out, in a race against the elements to reach the site before the weather washes all signs away…
- 8 Sahuagin Guards
- 4 Sahuagin Raiders
Experience per Member
- Encounter 1 – 300 XP
- Bonus – 400 XP
- Running Total – 9161 XP